The Gamification of Higher Education

The Gamification of Higher Education

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If we could design an educational experience where learning was a part of personal growth and development, would we create empowered individuals who would be better positioned to make a contribution upon their entry into the real world? Gamification has the potential to do just that. Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives. Niman reveals how the power of games can be used to create an entirely new population of super-empowered individuals who are better positioned to acquire the skills they need to remain relevant in an ever-changing economy.Journal of Economic Perspectives 17 (1): 59a€“82. ... The Marketing Review 10 (2): 169a€“183. ... An Estimation of Student Risk Aversion to Their Unknown Final College Course Grades. ... 2013. Recent Deep State Higher Education Cuts May Harm Students and the Economy for Years to Come. ... NBER Working Paper No.


Title:The Gamification of Higher Education
Author: Neil B. Niman
Publisher:Palgrave Macmillan - 2014-07-17
ISBN-13:

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